PKKB: Postdigital Art Practices in Cultural Education - Aesthetic Encounters between Appropriation, Production and Mediation
Research into post-digital art scenes, their spaces of practice, appropriation and reception as well as the development of artistic-aesthetic mediation concepts for cultural education in exchange with the research practices carried out.
The project examines post-digital cultural scenes that generate innovative formats of aesthetic appropriation, production and mediation at the interface between art and technology. This refers to artistic practices that take digital technologies as a starting point in order to (re)negotiate aesthetically questions that are conditioned by them and go beyond them.
The artistic use of new or digital technologies harbours the potential for a critical examination of the corresponding media, algorithms and their inscription in cultural and social participation. The active design of digital environments - from the mediatisation of the self through virtual alter egos to the production of simple visualisations in the form of animated GIFs or memes and more complex coding processes - sharpens the focus on the overlapping of digital and physical spaces and their reciprocal relationship. The project emphasises this interrelationship and aims to identify modes of action of post-digital art practices and to explore their potential for cultural education. This requires not only analysing the technologies and forms of expression used in these scenes, but also researching the appropriation strategies and presentation spaces of the relevant actors. The basic research forms the starting point for the development and testing of aesthetic mediation strategies, which are also analysed in the project itself.
The interdisciplinary project is anchored across disciplines through its participants from Media Studies, Aesthetic Education, Media Art and Design. It is carried out in close cooperation with partners from the cultural and educational sector: Computerspielemuseum, DAM Gallery, Digitale Gesellschaft e.V., Digitale Kultur e.V., Grimme-Institut, Mediale Pfade, Medienwerkstatt Potsdam, NOME, Open Knowledge Foundation, REMIX.MUSEUM, Stiftung Preußische Schlösser und Gärten, Studio NAND.
Further information on the project blog: https://pkkb.fh-potsdam.de/blog/