Course Project on Dealing with Typeface in Virtual Reality
Virtual reality, mixed reality and augmented reality have now become design spaces for very different action scenarios. And although the use of text is necessary for a large number of applications, it is noticeable overall that the handling of type and typography in VR/AR/XR is treated as a lower priority. We want to change this.
The task in the course was to design and prototype text-based information systems (books, wikis, reference works, Twitter, research databases, etc.) as interactive and networked typographic structures in VR/AR/XR.
Here is a selection of questions we addressed in the course:
- How can 2D text be rendered in a 3D environment?
- What is an optimal reading typography in VR/AR/XR? What are the visual limits of a long text?
- How can spatial structures be used to structure a text?
- How can you use interaction and dynamics in presentation and reception?
- How do you deal with perspective and vanishing points?
- Which "classical" typographic rules still apply in VR/AR/XR - and which do not?
- How can links and hierarchies be represented?
- What can a text network look like in virtual space?