Nov 15
Events | 15.11.2017

ZeM Gastvortrag: »Futility, Futurity, and Junk« Ken McAllister, Judd Ruggill

The co-directors of the initiative present the work of the Learning Games Initiative Research Archive (LGIRA).

»Futility, Futurity, and Junk: Thoughts on the Theory and Practice of Computer Game Archiving« 
Ken McAllister, Judd Ruggill

Computer game archives are repositories and incubators. In the ways they acquire, store, and document the game industry, computer game archives become, as poet Ander Monson writes, »letters to a future lover« – each artifact in the collection a communiqué to scholars whose attentions and affections are only yet nascent. In an archival context, each artifact is also a modest cultural experiment, the results of which – in the marketplace, in fandom, and in scholarship – signify how particular playful compositions resonate (directly and indirectly) with players. In this way, every game, no matter how successful or distinctive, is a map and metric for the ways people play together and alone. 

In this presentation, the speakers will explore these competing themes of import and futility via their experiences over the last two decades building and managing one of the largest research archives in the world for computer games.

Sign up at mail@zem-brandenburg.de.

Koordination: Dr. Tobias Conradi 

Ort: ZeM, Hermann-Elflein-Straße 18, 14467 Potsdam

Wann: 15.11.2017 , 17:00 - 19:00 Uhr
Wo: ZeM - Brandenburgisches Zentrum für Medienwissenschaften

Nov 15
Events | 15.11.2017

ZeM Gastvortrag: »Futility, Futurity, and Junk« Ken McAllister, Judd Ruggill

The co-directors of the initiative present the work of the Learning Games Initiative Research Archive (LGIRA).

»Futility, Futurity, and Junk: Thoughts on the Theory and Practice of Computer Game Archiving« 
Ken McAllister, Judd Ruggill

Computer game archives are repositories and incubators. In the ways they acquire, store, and document the game industry, computer game archives become, as poet Ander Monson writes, »letters to a future lover« – each artifact in the collection a communiqué to scholars whose attentions and affections are only yet nascent. In an archival context, each artifact is also a modest cultural experiment, the results of which – in the marketplace, in fandom, and in scholarship – signify how particular playful compositions resonate (directly and indirectly) with players. In this way, every game, no matter how successful or distinctive, is a map and metric for the ways people play together and alone. 

In this presentation, the speakers will explore these competing themes of import and futility via their experiences over the last two decades building and managing one of the largest research archives in the world for computer games.

Sign up at mail@zem-brandenburg.de.

Koordination: Dr. Tobias Conradi 

Ort: ZeM, Hermann-Elflein-Straße 18, 14467 Potsdam

Wann: 15.11.2017 , 17:00 - 19:00 Uhr
Wo: ZeM - Brandenburgisches Zentrum für Medienwissenschaften